Proof of concept tech for 3D modelling using a gestural interface:
We present a novel interaction system, “Shape-It-Up”, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To achieve this naturalistic integration, we propose a novel paradigm of shape-gesture-context interplay (SGCI) wherein the interpretation of gestures in the spatial context of a 3D shape directly deduces the designers’ intent and the subsequent modeling operations.
A mirror that reflects the lower portion of your body as if it were under water.
Commissioned by Jean Lin and Jennifer Krichels to create a unique object to auction to relief the victims of Sandy, my thoughts turned to how quickly we forget about events of such devastation. Fathom was created as a beautiful reminder. When one passes in front of the object, the top part of your body is reflected in a natural way, but the bottom half of the mirror creates a deep refraction and convincingly makes you appear as if you are neck-deep in water.
- Made using Organic Light Emitting Diodes (OLEDs), an exciting light technology, the sculpture consists of tons of small mirror-flat panels that seem to undulate and flow like the ocean overhead. An online configurator creates and orders the individual arrangement (you can create just about any configuration you’d like) and then you can control the lights using an iPad light animation application. - via Design Milk
Spanish artist Isaac Cordal models faces on kitchen strainers using its natural grid mesh texture. These sculptures project their shadows on the pavement using public street lights in Dalston, London. His main concept is to try to make light projection drawings with public resources.
DNA Collected from Found Objects Synthesized to Create 3D Printed Portraits from Brooklyn Artist Heather Dewey-Hagborg.
Stranger Visions is the result of her fascinating if slightly disconcerting line of questioning and experimentation that lead to the creation of 3D printed portraits based on DNA samples taken from objects found on the streets of Brooklyn. Dewey-Hagborg worked with a DIY biology lab in Brooklyn called Genspace where she met a number of biologists who taught her everything she now knows about molecular biology and DNA. Via an interview with the artist:
So I extract the DNA in the lab and then I amplify certain regions of it using a technique called PCR – Polymerase Chain Reaction. This allows me to study certain regions of the genome that tend to vary person to person, what are called SNPs or Single Nucleotide Polymorphisms.
I send the results of my PCR reactions off to a lab for sequencing and what I get back are basically text files filled with sequences of As, Ts, Cs, and Gs, the nucleotides that compose DNA. I align these using a bioinformatics program and determine what allele is present for a particular SNP on each sample.
Then I feed this information into a custom computer program I wrote which takes all these values which code for physical genetic traits and parameterizes a 3d model of a face to represent them. For example gender, ancestry, eye color, hair color, freckles, lighter or darker skin, and certain facial features like nose width and distance between eyes are some of the features I am in the process of studying.
I add some finishing touches to the model in 3d software and then export it for printing on a 3d printer. I use a Zcorp printer which prints in full color using a powder type material, kind of like sand and glue.
The resulting portraits are bizarre approximations of anonymous people who unknowingly left their genetic material on a random city street. So how accurate are the faces created from this genetic experiment? The artist likes to say they have a “family resemblance” and no, unlike the scenario depicted above, a person has never recognized themselves in any of her exhibitions. Yet. There are some things such as age which are virtually impossible to determine from DNA alone, so Dewey-Hagborg casts each portrait as if the person were around 25 years of age.
The Delta Lamp is the latest creation from French designer Malet Thibaut (previously). The light is composed of five wooden pieces and 60 rubber bands that can be assembled in practically unlimited configurations to create different lighting patterns for maximum geometric shadow fun. The Delta Lamp will be available for purchase via his website in the near future.
“The tape concept developed further towards a more sculptural architectonic form. It was practically “found” through the act of chaotic wrapping, where a one-dimensional line (“tape”), slowly turned into two-dimensional plane, which then finally curved into volume. The installation was envisaged as a site specific, parasitical structure invading an arbitrary location. The straight lines of main trajectories are stretched across a given area and these tendons are then wrapped diagonally with layers of elastic tape, giving shape to a complex organic form through a process similar to the emergence of such structures in nature. With the further layering of the tape, the figure becomes more and more corporeal as it picks up on the slow increase of the curvature. The interior of the structure is supple, elastic, and pliable while the form itself is statically perfect, as it ideally follows the trajectories of forces, being literally defined by them. In the moment when the audience enters the installation, what started off as a sculpture seamlessly morphs into architecture.”